FS#9376 - Some plugins don't work on some targets

Attached to Project: Rockbox
Opened by Frank Gevaerts (fg) - Monday, 08 September 2008, 12:31 GMT
Last edited by Frank Gevaerts (fg) - Thursday, 02 October 2008, 20:40 GMT
Task Type Bugs
Category Plugins
Status Closed
Assigned To No-one
Operating System All players
Severity Low
Priority Normal
Reported Version Daily build (which?)
Due in Version Version 3.0
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


Some plugins don't work on some targets, and it would be nice to disable them from the release (including removing them from the respective manuals).

I can do the disable work, but I can't do all testing. If you know about plugins not working on certain targets, please add them in a comment.

Known working plugins are also good to know about, as that avoids needless test work
This task depends upon

Closed by  Frank Gevaerts (fg)
Thursday, 02 October 2008, 20:40 GMT
Reason for closing:  Out of Date
Additional comments about closing:  This task was to help with the 3.0 release work. That's done now
Comment by Frank Gevaerts (fg) - Monday, 08 September 2008, 16:15 GMT
For c200 (games, demos and apps. I didn't do viewers)

* missing manual:



* doesn't work
spacerocks crashes ( FS#8926 ?)

* manual issues:

dice (wrong section. Plugin is in games, manual in applications)

* manual exists, but plugin doesn't
Comment by Frank Gevaerts (fg) - Monday, 08 September 2008, 18:20 GMT
- zxbox on m5 crashes if sound is enabled. May be coldfire or greylib related
- the spacerocks crash does not seem reproducible on M5, X5, Gigabeat or Ondio
Comment by Frank Gevaerts (fg) - Monday, 08 September 2008, 21:18 GMT
chessclock has a freeze bug : see  FS#9383 
Comment by Marianne Arnold (pixelma) - Sunday, 14 September 2008, 02:02 GMT
I'm filling the button tables of existing plugin discriptions out. These are the following:
- snake, snake2, wormlet,

and the following which I found myself:
- chip8 emulator, doom, clock, text viewer (will also get an updated description of the menu and corrections)

Mainly missing are the button definitions for the c200 but I always check the tables completely and will fill in gaps for possible release targets - I ignored targets like the Gigabeat S, M:Robe500 etc which are probably not part of the 3.0 release. The pacbox chapter is now already excluded from the c200 manual.

I was aware about the wrong positioning of the dice chapter but wasn't sure whether the manual or the code was correct... to me the plugin is currently more of an application as long as there is no dice *game* mode. What are other people's opininons?