FS#9992 - pictureflow input rework
Opened by Andrew Mahone (Unhelpful) - Sunday, 08 March 2009, 04:51 GMT
Last edited by Andrew Mahone (Unhelpful) - Thursday, 09 April 2009, 04:11 GMT
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DetailsThis rework of pictureflow input uses the the core CONTEXT_TREE in the track list, and a custom action context in the album list except for scrollwheel targets, which use CONTEXT_TREE for both. Tree context rather than standard is used so the tree context's quit button mapping can be used as a shortcut to exit PF. The standard cancel button will exit if in the album list, or return to album list if viewing a track list. The select button will select an album and change to track list.
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Thursday, 09 April 2009, 04:11 GMT
Reason for closing: Accepted
Additional comments about closing: committed as r20651
May it's worth looking at bubbles.rock? It has basically the same problems. In the main screen, you use scrollwheel/left right, and in the game menu you use scrollwheel/up down.
I still think PLA has too much contexts. It should be only _1_ context with 6-7 buttons (4 directions, select. quit, optinally context) + 1 exception context for scrollwheel targets.
One context with 6-7 buttons could work for plugins that only need such a generic control scheme, to me pictureflow just is not one of that type (see Unhelpful's post for an example)...