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IDProjectTask TypeCategorySeveritySummaryOpened
 7878 RockboxFeature RequestsUser InterfaceLow new input mechanism for text editor 2007-10-012 Task Description

Here is my idea for making the text input on all targets easier and quicker.

It boils down to grouping similar letters and symbols. How I would see this accomplished is explained below.

For your standard “keyboard field” you would have a bar of letters in alphabetic order (I am not sure whether the whole alphabet should be shown at once or just a fraction of it). See code below for a concept drawing.

___________
|         |
|         |
|____+____|
|bcdefhijk|

The plus sign marks the symbol that would be added upon pressing the select key. You move through the alphabet by pressing left and right, or scrolling the wheel.

For uppercase characters a button would have to pressed - different buttons would be used on different targets.

Now for all the non standard characters pressing up or down would activate a vertical bar displaying possible characters similar to the one currently selected.

___________
|    _    |
|   |á|   |
|___|ä|___|
|yz. abcde|

You’d move through this bar with up and down keys and add a letter with select. Alternatively this bar could scroll up and down while the selection box would stay fixed in place, thus showing different characters as the bar is scrolled.

Adding space to the text would be as simple as pressing up or down on a letter which doesn’t have any alternate characters assigned to it.

Hopefully you can visualise this from my description and see that it would greatly enhance speed and ease of use of editing text with rockbox.

 6905 RockboxPatchesPluginsLow Minor control change in Rockblox on Sansa 2007-03-251 Task Description

This is a minor improvement in controls allowing for more precise block rotation.

The patch assigns rotate_left to the up button (instead of scroll_down). This eliminates the problem of turning the scrollwheel too much (at least when turning blocks in one direction) and is more true to the popular “brick game” (like http://www.softwarexpress.co.uk/images/14628f.jpg) controls.

6467RockboxPatchesGamesLowNew control scheme for Doom on Sansa e200 2006-12-2152 Task Description

Patch changes controls for Doom:

Forward: rec/up
Left/Right: scrollwheel (it needs a lot of scrolls for large turns, but hopefully it can be modified to work better in the future)
Back: down
Shoot/Enter (menu): select
Change weapon: left
Open: right
Esc: power

 6466 RockboxPatchesGamesMedium new control scheme for solitaire, star and pacbox on Sa ...2006-12-2125 Task Description

Solitaire:
scrollwheel support for choosing rows
select button for selecting cards
shortcuts for dropping cards on stacks are now simply right and left buttons
changed button descriptions for help section accordingly

Star: right now levels are changed by rotating the scrollwhell, which makes playing tedious, since it’s hard to avoid touching the wheel while playing. Patch remaps level change to select+right and select+left and since it was conflicting, reload level is now select+down

Pacbox: currently displays rotated, and the buttons are set up for a normal version. Also one can’t get into menu right now, as it is mapped to select+repeat, which is a nonexistant combination on e200. additional changes to simplify things:
2UP to rec
coin to select+down
menu to power

Medium severity, because all those games are unplayable as it is, still - they’re games, so it’s not a priority.

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