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11825 | Rockbox | Patches | Build environment | Low | make target "Linkinstall" for developing | 2010-12-23 | 2 |
Task Description
Hello Rockbox-Developers,
I added a make target called "linkinstall" which works like fullinstall, but symlinks the files instead of copying.
This is a good thing for developing with a simulator build. If you are working on a app, you can type "make linksinstall" after first build, which links the files to the .rockbox-directory in simdisk. Thus, after a change on an existing app, you only have to type "make", which builds the changed apps. The files in the simdisk-directory are direct affected now, so you dont have to type make install or fullinstall after this. This saves a lot of time.
Greetings, Stummi
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11757 | Rockbox | Patches | Plugins | Low | (rockboy) various changes | 2010-11-13 | 7 |
Task Description
good evening people,
after my last patch was acceptet I continued my work on rockboy, so there are some more changes now :)
At first, there is an new "autosave"-option now. If this is turned on, rockboy will make automatically an savegame ("snapshot") on exiting. When rockboy gets load with this rom the next time, this savegame gets also automatically loaded.
Then, there are some various minor changes: - I shortened the time for the splash-messages on sartup to 0. So, for example "Loading savedata…" is only showed so long as rockboy realy needs for it. This shortens the startup-process of rockboy for a few seconds. I also removed the filedescriptor from the splash "Opening…" by the way, because i did not see the sense in showing this. - I increased the options for "max frameskip", because 6 is not realy enough for example at some szenes in zelda - oracle of ages - I changed the stats-option a little bit. Instead of On and Off there are now the options "Short", "Long" and "Off".. Long is like the "On"-Option therefore. the Short-Version shows only the two numbers but not the text. (When you know the meaning of the numbers you don't need to show it) - I added an Reset-option to the menu. This resets the emulator, like you would it turn off and on again.
Have Fun, Stummi
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11632 | Rockbox | Patches | Plugins | Low | (rockboy) Some fixes and improvements | 2010-09-18 | 6 |
Task Description
Hello again RB-Community :)
In last days I worked a lot with rockboy (assuming, playing pokemon blue edition is “working” *g*), and meanwhile I found some things that I like see to change/fixed there. This day a had some time so I decided to change rockboy a little.
- I added a playback-control at the menu. Primary to change the ingame volume at rockboy. In some cases it should also be possible to play music while running rockboy, but on my player (sansa fuze v2), rockboy crashes then because there is not enought memory. Maybe somebody finds a way to catch this and makes something, that only shows the playback-menu on players, where both - gnuboy and music playing - is possible on the same time and where not only a volume control without playback control. - 5 slots to storage savegames are a little bit few for me, because, I am somebody, who likes use multiple gamefiles while playing. I changed the count of storage places to 20. I also “fixed” the coding style a little bit on this place, so that the number of slots is defined in a variable first and not calculated with the array later. (While writing this, I got a better idea: Why not show n+1 storage places, where n is the number of savegames, which already exist? Maybe I will try to implement this sometime) - On overriding an existing savegame, there is the name of the old savegame presetted now. “Typing” the name every times saving was a little bit anoying for me - When the name input for the savegame is canceled by user, the game won’t get saved now. Afore an existing savegame gots overrided, even if I canceled the input
Patch based on the current svn-trunk-directory (r28107) is attached.
Have fun.
Greetings, Michael Stummvoll
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11356 | Rockbox | Patches | Games | Low | improvements for game "jewels" | 2010-06-05 | 4 |
Task Description
preamble first :) I am new at the rockbox-project, so this is my first commit. I hope that I am right here with that. If not, please notify, and say, where somewhat would be better. Strictly speaking this is my first contribition to an opensource-project ever. I am a friend of OSS since years and now I want to give something back ;) I am thinking, rockbox is a nice project to get in the open source scene.
To get in the rockbox-project I tried to improve the jewels-game. First I changed the controls for the Sansa Fuse in the Simulator. The old controls are good for the real Fuse, but very unconfortable at simulator.
Then I wanted jewels to get more difficult with higher levels. To do so I changed it to start with 4 types of jewels only and get one more each three levels till they are 7 types.
Greetings, Michael
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